BITKit/Packages/Common~/Scripts/Entity/Components/Melee/EntityMelee.cs

36 lines
835 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities
{
public interface IEntityMelee
{
void Excute();
}
public class EntityMelee : EntityComponent
{
[Header(Constant.Header.Settings)]
public int damage=50;
public bool singleTarget;
public override void OnStart()
{
entity.AddListener<int>("Melee", Melee);
}
public virtual void Excute()
{
Melee(damage);
}
public virtual void AIAction(string actionName)
{
switch (actionName)
{
case "Melee":
Excute();
break;
}
}
protected virtual void Melee(int damage)
{
}
}
}