BITKit/Packages/Common~/Scripts/Components/SimpleCameraLook.cs

360 lines
13 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using Cinemachine;
using Cinemachine.Utility;
using TouchPhase = UnityEngine.InputSystem.TouchPhase;
using UnityEngine.InputSystem.EnhancedTouch;
using Touch = UnityEngine.InputSystem.EnhancedTouch.Touch;
using BITKit.IO;
using Newtonsoft.Json;
using System.IO;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public class SimpleCameraLook : MonoBehaviour
{
private string fileName => Path.Combine(Utility.Path.persistentDataPath, gameObject.scene.name, $"{gameObject.GetInstanceID()}.bit");
public enum State
{
Mouse,
Touchscreen,
}
[Header(Constant.Header.Gameobjects)]
public Transform cameraRoot;
public CinemachineVirtualCamera virtualCamera;
[Header(Constant.Header.Settings)]
public TransformMode touchMode;
[Header(Constant.Header.Settings)]
public InputActionReference viewAction;
public InputActionReference movementAction;
public InputActionReference adsAction;
public InputActionReference entryAction;
public InputActionReference entryMoveAction;
public InputActionGroup inputGroup = new();
[Header(Constant.Header.Settings)]
public float minEntrySqrMagnitude = 1;
public LayerMask layerMask;
[Header(Constant.Header.Settings)]
public AnimationCurve scollCurve = new();
public AnimationCurve moveCurve = new();
public AnimationCurve touchMoveCurve = new();
public Vector2 cameraDistanceLimit = new(1, 64);
[Header(Constant.Header.Debug)]
public int touchesCount;
public bool isParallelVector;
[Header(Constant.Header.InternalVariables)]
public Vector3 lookInput;
public Vector3 moveVector;
public ValidHandle freeLooking = new();
public ValidHandle moving = new();
private Cinemachine3rdPersonFollow tpv;
private Location startLocation;
private Location savedLocation;
private float savedDistance;
private float startDistance;
private CinemachineBrain _brain;
public void Reset()
{
lookInput = startLocation.position.TransientRotationAxis();
cameraRoot.position = startLocation;
tpv.CameraDistance = startDistance;
}
public void DisableInput(bool disable)
{
inputGroup.allowInput.SetDisableElements(nameof(DisableInput), disable);
}
public void SetTouchMode(int index)
{
SetTouchMode((TransformMode)index);
}
public void SetTouchMode(TransformMode mode)
{
touchMode = mode;
}
public void Align(Transform target)
{
if (target.TryGetComponent<SimpleCameraLook>(out var x))
{
cameraRoot.position = x.cameraRoot.position;
//lookInput = x.lookInput;
lookInput = x.cameraRoot.rotation.eulerAngles.TransientRotationAxis();
if (x.tpv)
tpv.CameraDistance = x.tpv.CameraDistance;
}
else if (target.TryGetComponent<CinemachineVirtualCamera>(out var vCam))
{
cameraRoot.position = vCam.Follow.position;
lookInput = vCam.LookAt.rotation.eulerAngles.TransientRotationAxis();
var e = vCam.GetCinemachineComponent<Cinemachine3rdPersonFollow>();
if (e)
{
tpv.CameraDistance = e.CameraDistance;
}
}
else
{
cameraRoot.position = target.position;
lookInput = target.eulerAngles.TransientRotationAxis();
}
}
public void SaveLocation()
{
savedLocation = new(cameraRoot);
savedDistance = tpv.CameraDistance;
BITAssets.Build(
PathHelper.GetFilePath(fileName),
new IAsset[]
{
new BITAsset(nameof(savedLocation),JsonUtility.ToJson(savedLocation)),
new BITAsset(nameof(savedDistance),JsonConvert.SerializeObject(savedDistance)),
}
);
}
public void LoadLocation()
{
lookInput = savedLocation.rotation.eulerAngles.TransientRotationAxis();
cameraRoot.position = savedLocation;
tpv.CameraDistance = savedDistance;
}
private void Awake()
{
freeLooking.AddListener(OnFreeLook);
tpv = virtualCamera.GetCinemachineComponent<Cinemachine3rdPersonFollow>();
savedLocation = startLocation = new(cameraRoot);
savedDistance = startDistance = tpv.CameraDistance;
inputGroup.RegisterCallback(viewAction, OnView);
inputGroup.RegisterCallback(movementAction, OnMovement);
inputGroup.RegisterCallback(adsAction, OnAds);
inputGroup.RegisterCallback(entryAction, OnEntry);
inputGroup.RegisterCallback(entryMoveAction, OnEntryMoveAction);
if (Camera.main != null) _brain = Camera.main.GetComponent<CinemachineBrain>();
}
private async void Start()
{
var fileName = this.fileName;
await UniTask.SwitchToThreadPool();
if (File.Exists(fileName))
{
savedLocation = BITAssets.Read<Location>(fileName, nameof(savedLocation));
savedDistance = BITAssets.Read<float>(fileName, nameof(savedDistance));
}
}
private void OnEnable()
{
SetEnabled(true);
lookInput = cameraRoot.eulerAngles.TransientRotationAxis();
freeLooking.RemoveDisableElements(this);
virtualCamera.enabled = true;
}
private void OnDisable()
{
SetEnabled(false);
freeLooking.AddDisableElements(this);
virtualCamera.enabled = false;
}
private void OnDestroy()
{
inputGroup.Dispose();
}
private void SetEnabled(bool enabled)
{
//BIT4Log.Log<SimpleCameraLook>($"正在设置输入状态:{enabled}");
BITAppForUnity.AllowTouchSupport.SetElements(this, enabled);
inputGroup.allowInput.SetElements(this, enabled);
}
private void Update()
{
//var debuger = DI.Get<IDebuger>();
var playerConfig = PlayerConfig.singleton;
var sensitivity = playerConfig.touchSensitivity;
//debuger.Log(nameof(Touch.activeTouches), Touch.activeTouches.Count.ToString());
touchesCount = Touch.activeTouches.Count;
if (Mouse.current.leftButton.wasPressedThisFrame)
{
var ray = Camera.main.ScreenPointToRay(Mouse.current.position.ReadValue());
if (Physics.Raycast(ray, out var raycast, 256, layerMask))
{
cameraRoot.position = raycast.point;
}
}
if (_brain)
{
inputGroup.allowInput.SetDisableElements(nameof(CinemachineBrain),virtualCamera != (CinemachineVirtualCamera)_brain.ActiveVirtualCamera);
}
}
private void LateUpdate()
{
lookInput.x = Mathf.Clamp(lookInput.x, -80, 80);
var newRotation = Quaternion.Euler(lookInput);
cameraRoot.rotation = Quaternion.Lerp(cameraRoot.rotation, newRotation, 48 * Time.deltaTime);
var offset = cameraRoot.localRotation * moveVector;
cameraRoot.localPosition -= offset * Time.deltaTime;
}
private void OnView(InputAction.CallbackContext context)
{
var playerConfig = PlayerConfig.singleton;
var sensitivity = playerConfig.sensitivity * playerConfig.m_yaw;
var delta = context.ReadValue<Vector2>();
switch (context.control.device)
{
case Mouse mouse:
if (freeLooking && !moving)
{
lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity;
}
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
break;
case TransformMode.Rotate:
lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity;
moveVector = default;
break;
case TransformMode.Scale:
break;
}
if (touchMode is TransformMode.Scale)
{
OnAds(context);
}
break;
}
}
private void OnAds(InputAction.CallbackContext context)
{
try
{
BITAppForUnity.ThrowIfWindowNotFocus();
switch (context.control.device)
{
case Mouse mouse:
OnAds(context.ReadValue<Vector2>().y);
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
break;
case TransformMode.Rotate:
moveVector = default;
break;
case TransformMode.Scale:
OnAds(context.ReadValue<Vector2>().y);
break;
}
break;
}
}
catch (MouseNotOverGameViewException)
{
}
catch (System.Exception)
{
throw;
}
}
private void OnAds(float delta)
{
var newDistance = tpv.CameraDistance -
delta * Time.deltaTime * scollCurve.Evaluate(tpv.CameraDistance);
tpv.CameraDistance = Mathf.Clamp(newDistance, cameraDistanceLimit.x, cameraDistanceLimit.y);
}
private void OnFreeLook(bool active)
{
BITAppForUnity.AllowCursor.SetDisableElements(this, active);
}
private void OnEntry(InputAction.CallbackContext context)
{
if (context.started)
{
var delta = viewAction.action.ReadValue<Vector2>();
if (delta.sqrMagnitude > minEntrySqrMagnitude)
freeLooking.AddElement(this);
}
else if (context.canceled)
{
freeLooking.RemoveElement(this);
}
}
private void OnMovement(InputAction.CallbackContext context)
{
switch (context.control.device)
{
case Mouse mouse:
if (moving && freeLooking)
{
moveVector = context.ReadValue<Vector2>() * moveCurve.Evaluate(tpv.CameraDistance);
}
break;
case Touchscreen touchscreen:
/* lookInput.x -= delta.y * sensitivity;
lookInput.y += delta.x * sensitivity; */
switch (touchMode)
{
case TransformMode.Move:
moveVector = context.ReadValue<Vector2>() * moveCurve.Evaluate(tpv.CameraDistance);
break;
case TransformMode.Rotate:
break;
case TransformMode.Scale:
break;
}
break;
}
if (context.canceled)
{
moveVector = default;
}
}
private void OnEntryMoveAction(InputAction.CallbackContext context)
{
if (context.started)
{
moving.AddElement(this);
}
else if (context.canceled)
{
moving.RemoveElement(this);
}
}
}
}