41 lines
960 B
C#
41 lines
960 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public interface IMonoProxy
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{
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}
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public class MonoProxy : Mono
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{
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[SerializeReference, SubclassSelector] public IMonoProxy proxy;
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BehaviorUpdater updater = new();
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protected override void Awake()
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{
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updater.Init(proxy);
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updater.OnAwake();
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}
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protected override void Start()
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{
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updater.OnStart();
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}
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protected override void Update()
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{
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updater.OnUpdate(Time.deltaTime);
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}
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protected override void FixedUpdate()
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{
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updater.OnFixedUpdate(Time.fixedDeltaTime);
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}
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protected override void LateUpdate()
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{
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updater.OnLateUpdate(Time.deltaTime);
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}
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protected override void OnDestroy()
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{
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updater.OnDestroy();
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}
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}
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}
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