BITKit/Packages/Runtime~/Unity/Common/Scripts/Selection/ISelectable.cs

33 lines
722 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public enum SelectionState
{
None,
Hover,
Active,
Inactive,
Focus,
Selected,
Enabled,
Checked,
Root,
}
public interface ISelectable
{
Transform GetTransform();
void SetSelectionState(SelectionState state);
}
public interface ISelectableCallback
{
void OnHover(ISelectable selectable);
void OnActive(ISelectable selectable);
void OnInactive(ISelectable selectable);
}
public interface ISelectableComponent
{
void SetSelectionState(SelectionState state);
}
}