BITKit/Src/Unity/Scripts/UX/Service/UI Toolkit/UIToolKitPanel.cs

257 lines
7.2 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UIElements;
// ReSharper disable MemberCanBeProtected.Global
// ReSharper disable ClassWithVirtualMembersNeverInherited.Global
// ReSharper disable UnusedMember.Global
namespace BITKit.UX
{
public class UIToolKitPanel : MonoBehaviour,IUXPanel
{
public const string USSEntry = "transition_entry";
public const string USSEntryAsync = "transition_entry_async";
public const string USSEntered = "transition_entried";
public const string USSExit = "transition_exit";
public const string USSExitAsync = "transition_exit_async";
public const string USSExited = "transition_exited";
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
inputActionGroup = new InputActionGroup
{
allowGlobalActivation = false,
Source = nameof(UIToolKitPanel)
};
inputActionGroup.allowInput.AddElement(0);
}
public UIToolKitPanel()
{
Index = GetType().FullName;
}
[Header(Constant.Header.Components)]
[SerializeField] protected UIDocument document;
[Header(Constant.Header.Settings)]
[SerializeField, ReadOnly] private bool isActive;
//[SerializeField,ReadOnly] private float currentOpacity;
[Header(Constant.Header.Settings)]
[SerializeField] private bool isWindow;
[SerializeField] private bool closeWhenClickOutside;
[SerializeField] private bool isAnimate;
[SerializeField] private bool allowCursor;
[SerializeField] private bool allowInput;
[SerializeField] private bool autoEntry;
[Header(Constant.Header.Settings)]
[SerializeField] private Optional<float> entryDuration;
[SerializeField] private Optional<float> exitDuration;
protected static InputActionGroup inputActionGroup = new()
{
allowGlobalActivation = false,
Source = nameof(UIToolKitPanel)
};
public bool IsWindow => isWindow;
public bool IsAnimate => isAnimate;
public bool IsValid => destroyCancellationToken.IsCancellationRequested;
public string Index { get; private set; }
public bool AllowCursor => allowCursor;
public bool AllowInput => allowInput;
protected float TargetOpacity { get; private set; }
protected virtual VisualElement background => document.rootVisualElement;
// protected float CurrentOpacity
// {
// get => background?.GetOpacity() ?? currentOpacity;
// set
// {
// currentOpacity = value;
// background?.SetOpacity(value);
// }
// }
protected virtual void Awake()
{
Index= typeof(UIToolKitPanel) == GetType() ? gameObject.name : GetType().Name;
document.rootVisualElement.SetActive(false);
//background?.SetOpacity(0);
if (IsWindow) document.sortingOrder++;
}
protected virtual void Start()
{
BITKit.UX.UXUtils.Inject(this);
document.rootVisualElement.AddToClassList(USSEntry);
UXService.Register(this);
destroyCancellationToken.Register(() => { UXService.UnRegister(this); });
if (IsValid && autoEntry)
UXService.Entry(this);
var returnButton = document.rootVisualElement.Q("return-button");
returnButton?.RegisterCallback<MouseDownEvent>(x =>
{
if (x.button is 0)
OnReturn();
});
var invisible = document.rootVisualElement.Create<VisualElement>();
invisible.name = "invisible_return_generate";
invisible.style.position = Position.Absolute;
invisible.pickingMode = PickingMode.Ignore;
invisible.style.left = 0;
invisible.style.right = 0;
invisible.style.top = 0;
invisible.style.bottom = 0;
invisible.SendToBack();
if (closeWhenClickOutside)
{
invisible.RegisterCallback<MouseDownEvent>(x => { OnReturn(); });
invisible.pickingMode = PickingMode.Position;
}
if (isWindow)
{
invisible.style.backgroundColor = new Color(0, 0, 0, 0.9f);
}
}
public bool IsEntered { get; set; }
public void Entry()
{
UXService.Entry(this);
}
protected virtual void OnReturn()
{
UXService.Return();
}
protected virtual void OnEnable(){}
protected virtual void OnDisable(){}
protected virtual void OnPanelEntry(){}
protected virtual void OnPanelExit(){}
void IEntryElement.Entry()
{
try
{
//CurrentOpacity = 0;
//TargetOpacity = 1f;
document.rootVisualElement.SetActive(true);
OnEntry?.Invoke();
}
catch (Exception e)
{
Debug.Log(gameObject.name);
throw;
}
isActive = true;
}
async UniTask IEntryElement.EntryAsync()
{
document.rootVisualElement.AddToClassList(USSEntry);
// for (var i = 0; i < 32; i++)
// {
// await UniTask.NextFrame();
// }
document.rootVisualElement.AddToClassList(USSEntryAsync);
if (entryDuration.Allow)
{
var task = EntryAsync();
var durationTask = UniTask.Delay(TimeSpan.FromSeconds(entryDuration.Value), cancellationToken: destroyCancellationToken);
await durationTask;
document.rootVisualElement.RemoveFromClassList(USSEntry);
document.rootVisualElement.RemoveFromClassList(USSEntryAsync);
document.rootVisualElement.AddToClassList(USSEntered);
await task;
}
else
{
await EntryAsync();
}
}
public virtual UniTask EntryAsync()
{
return UniTask.CompletedTask;
}
void IEntryElement.Entered()
{
//inputActionGroup.allowInput.AddElement(this);
OnPanelEntry();
}
void IEntryElement.Exit()
{
document.rootVisualElement.AddToClassList(USSExit);
if (IsValid is false) return;
//TargetOpacity = 0;
//inputActionGroup.allowInput.RemoveElement(this);
OnPanelExit();
}
async UniTask IEntryElement.ExitAsync()
{
document.rootVisualElement.RemoveFromClassList(USSEntered);
document.rootVisualElement.AddToClassList(USSExitAsync);
// if (exitDuration.Allow is false) return;
// while (CurrentOpacity > 0 && TargetOpacity is 0)
// {
// await UniTask.NextFrame(cancellationToken);
// }
if (entryDuration.Allow is false) return;
await UniTask.Delay(TimeSpan.FromSeconds(entryDuration.Value), cancellationToken: destroyCancellationToken);
//return UniTask.CompletedTask;
}
void IEntryElement.Exited()
{
document.rootVisualElement.RemoveFromClassList(USSExit);
document.rootVisualElement.RemoveFromClassList(USSExitAsync);
document.rootVisualElement.AddToClassList(USSEntry);
document.rootVisualElement.SetActive(false);
isActive = false;
OnExit?.Invoke();
}
public event Action OnEntry;
public event Action OnExit;
public virtual void OnUpdate(float deltaTime)
{
// var duration = 1f;
// if (TargetOpacity is not 0)
// {
// if (entryDuration.Allow is false)
// {
// CurrentOpacity = TargetOpacity;
// return;
// }
// duration = entryDuration.Value;
// }
// else
// {
// if (exitDuration.Allow is false)
// {
// CurrentOpacity = TargetOpacity;
// return;
// }
// duration = exitDuration.Value;
// }
// CurrentOpacity = Mathf.MoveTowards(CurrentOpacity,TargetOpacity,1f/duration * Time.deltaTime);
}
}
}