34 lines
878 B
C#
34 lines
878 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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using UnityEngine.UIElements;
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namespace BITKit
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{
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public class WaitingScreen : MonoBehaviour
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{
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static ValidHandle isWaiting = new();
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public static void Excute(object obj)
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{
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isWaiting.AddElement(obj);
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}
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public static void Complete(object obj)
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{
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isWaiting.RemoveElement(obj);
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}
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[Header(Constant.Header.Components)]
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public UIDocument document;
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void Start()
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{
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isWaiting = new();
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isWaiting.AddListener(SetWaiting);
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isWaiting.Invoke();
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}
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async void SetWaiting(bool wait)
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{
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await UniTask.SwitchToMainThread();
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document.rootVisualElement.SetActive(wait);
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}
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}
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} |