32 lines
745 B
C#
32 lines
745 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using UnityEngine.Events;
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namespace BITKit.UX
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{
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public class UXPanelEvent : MonoBehaviour, IPanelComponent
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{
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public UnityEvent<bool> onSetActive = new();
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public UnityEvent onActive = new();
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public UnityEvent onInactive = new();
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public void SetActive(bool active)
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{
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onSetActive.Invoke(active);
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if (active)
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{
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onActive.Invoke();
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}
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else
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{
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onInactive.Invoke();
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}
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}
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public bool Enabled
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{
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get => enabled;
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set => enabled = value;
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}
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}
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} |