BITKit/Packages/Runtime~/Unity/Scripts/UX/Service/UXService.cs

160 lines
3.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
/// <summary>
/// 适用于Unity的UX Service
/// </summary>
public class UXService : MonoBehaviour, IUXService
{
[RuntimeInitializeOnLoadMethod]
private static void Initialized()
{
RegistryQueue.Clear();
UnRegistryQueue.Clear();
Panels.Clear();
EntryQueue.Clear();
EntryCompletedPanels.Clear();
History.Clear();
}
/// <summary>
/// 内部注册面板队列
/// </summary>
private static readonly Queue<IUXPanel> RegistryQueue = new();
/// <summary>
/// 内部注销面板队列
/// </summary>
private static readonly Queue<IUXPanel> UnRegistryQueue = new();
/// <summary>
/// 已注册面板字典
/// </summary>
internal static readonly Dictionary<string, IUXPanel> Panels = new();
/// <summary>
/// 等待启用的面板队列
/// </summary>
private static readonly Stack<IUXPanel> EntryQueue = new();
/// <summary>
/// 已启用面板
/// </summary>
internal static readonly Stack<IUXPanel> EntryCompletedPanels = new();
/// <summary>
/// 历史面板
/// </summary>
private static readonly Stack<IUXPanel> History = new();
public static void Register(IUXPanel panel) => RegistryQueue.Enqueue(panel);
public static void UnRegister(IUXPanel panel) => UnRegistryQueue.Enqueue(panel);
public static void Entry<T>() where T : IUXPanel => EntryQueue.Push(Panels[typeof(T).Name]);
public static void Return()
{
if (!History.TryPop(out _)) return;
if (History.TryPop(out var returnPanel))
{
Entry(returnPanel);
}
}
public static void Entry(IUXPanel panel) => EntryQueue.Push(panel);
public static void Entry(string panelName) => EntryQueue.Push(Panels[panelName]);
[SerializeReference, SubclassSelector] private IUXPanel initialPanel;
private bool initialized;
private void Awake()
{
DI.Register<IUXService>(this);
}
private void Update()
{
while (UnRegistryQueue.TryDequeue(out var result))
{
if (result is null) continue;
Panels.Remove(result.Index);
}
while (RegistryQueue.TryDequeue(out var result))
{
if (result is null) continue;
Panels.Set(result.Index, result);
result.Exit();
}
if (initialized is false && initialPanel is not null)
{
initialized = true;
Entry(initialPanel);
}
if (!EntryQueue.TryPop(out var next)) return;
while (EntryCompletedPanels.TryPop(out var entryCompletedPanel))
{
entryCompletedPanel?.Exit();
}
next.Entry();
BITAppForUnity.AllowCursor.SetElements(this, next.AllowCursor);
BITInputSystem.AllowInput.SetElements(this, next.AllowInput);
EntryCompletedPanels.Push(next);
History.Push(next);
}
void IUXService.Register(IUXPanel panel) => Register(panel);
void IUXService.UnRegister(IUXPanel panel) => UnRegister(panel);
void IUXService.Entry<T>() => Entry<T>();
void IUXService.Return() => Return();
void IUXService.Entry(IUXPanel panel) => Entry(panel);
void IUXService.Entry(string panelName) => Entry(panelName);
}
#if UNITY_EDITOR
[CustomEditor(typeof(UXService))]
public class UXServiceInspector:BITInspector<UXService>
{
private Label currentPanelLabel;
private Label panelsLabel;
public override VisualElement CreateInspectorGUI()
{
FillDefaultInspector();
CreateSubTitle("States");
currentPanelLabel = root.Create<Label>();
CreateSubTitle("Panels");
panelsLabel = root.Create<Label>();
return root;
}
protected override void OnUpdate()
{
panelsLabel.text=string.Join("\n",UXService.Panels);
currentPanelLabel.text = string.Join("\n",UXService.EntryCompletedPanels);
}
}
#endif
}