59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using System.Text.RegularExpressions;
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using System.Text;
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using Cysharp.Threading.Tasks;
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using System.Threading.Tasks;
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using System.Threading;
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namespace BITKit.Transfcodes
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{
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public sealed class DeUnicode : Transcode
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{
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public bool isMainThread;
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public new bool enabled;
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CancellationToken cancellationToken;
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void Start()
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{
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cancellationToken = gameObject.GetCancellationTokenOnDestroy();
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}
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public override async void Set(string t)
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{
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if (enabled)
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{
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if (isMainThread)
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{
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await UniTask.SwitchToMainThread(cancellationToken);
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}
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else
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{
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await UniTask.SwitchToTaskPool();
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}
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output?.Set(FromUnicodeString(t));
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}
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else
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{
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output?.Set(t);
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}
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}
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public static string FromUnicodeString(string str)
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{
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try
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{
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return new Regex(@"\\u([0-9A-F]{4})", RegexOptions.IgnoreCase | RegexOptions.Compiled).Replace(
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str, x => string.Empty + Convert.ToChar(Convert.ToUInt16(x.Result("$1"), 16)));
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}
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catch (System.Exception e)
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{
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Debug.LogWarning(str);
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Debug.LogException(e);
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return str;
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}
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}
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}
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}
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