BITKit/Packages/Runtime~/Unity/Scripts/Provider/MultiplexInput.cs

17 lines
338 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class MultiplexInput : Multiplex
{
public Provider output;
public override void Set<T>(T obj)
{
if (active)
{
output.Set<T>(obj);
}
}
}
}