33 lines
805 B
C#
33 lines
805 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
namespace BITKit
|
|
{
|
|
[Serializable]
|
|
public class MonoConditionProxy : MonoBehaviour, ICondition
|
|
{
|
|
[SerializeField] private MonoBehaviour monoBehaviour;
|
|
private ICondition _conditionImplementation=>(ICondition)monoBehaviour;
|
|
public bool OnCheck()
|
|
{
|
|
return _conditionImplementation.OnCheck();
|
|
}
|
|
}
|
|
public class MonoCondition : MonoBehaviour, ICondition, IAction
|
|
{
|
|
public bool isSuccess;
|
|
public void Execute()
|
|
{
|
|
isSuccess = true;
|
|
}
|
|
public bool OnCheck()
|
|
{
|
|
return isSuccess;
|
|
}
|
|
public void Reset()
|
|
{
|
|
isSuccess = false;
|
|
}
|
|
}
|
|
} |