BITKit/Packages/Runtime~/Unity/Scripts/NetProvider/Kcp/MonoKcpClient.cs

186 lines
4.5 KiB
C#

using System;
using System.Threading;
using System.Threading.Tasks;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit.Net.Kcp
{
public class MonoKcpClient : MonoBehaviour,INetClient,INetProvider
{
internal static MonoKcpClient Singleton { get; private set; }
[SerializeField] private string m_host;
[SerializeField] private ushort m_port;
[SerializeField] private bool connectOnStart;
[SerializeField] private bool autoReconnect;
#if UNITY_EDITOR
[SerializeField] private Optional<string> allowDebugHost;
[SerializeField] private Optional<ushort> allowDebugPort;
#endif
private KcpNetClient client;
private INetClient _netClientImplementation=>client;
private INetProvider _netProviderImplementation=>client;
private CancellationTokenSource _cancellationTokenSource;
public event Action OnStartConnect
{
add => _netClientImplementation.OnStartConnect += value;
remove => _netClientImplementation.OnStartConnect -= value;
}
public event Action OnConnected
{
add => _netClientImplementation.OnConnected += value;
remove => _netClientImplementation.OnConnected -= value;
}
public event Action OnDisconnected
{
add => _netClientImplementation.OnDisconnected += value;
remove => _netClientImplementation.OnDisconnected -= value;
}
public event Action OnConnectedFailed
{
add => _netClientImplementation.OnConnectedFailed += value;
remove => _netClientImplementation.OnConnectedFailed -= value;
}
public bool IsConnected => _netClientImplementation.IsConnected;
public int Ping => _netClientImplementation.Ping;
public int Id => _netClientImplementation.Id;
public void Disconnect()
{
_netClientImplementation.Disconnect();
}
public UniTask<bool> Connect(string address = "localhost", ushort port = 27014)
{
return _netClientImplementation.Connect(address, port);
}
public void SendServerMessage(string message)
{
_netClientImplementation.SendServerMessage(message);
}
public void ServerCommand<T>(T command = default)
{
_netProviderImplementation.ServerCommand(command);
}
public void AllClientCommand<T>(T command = default)
{
_netProviderImplementation.AllClientCommand(command);
}
public void ClientCommand<T>(int id, T command)
{
_netProviderImplementation.ClientCommand(id, command);
}
public UniTask<T> GetFromServer<T>(string addressablePath = Constant.System.Internal)
{
return _netProviderImplementation.GetFromServer<T>(addressablePath);
}
public UniTask<T> GetFromClient<T>(int id, string addressablePath = Constant.System.Internal)
{
return _netProviderImplementation.GetFromClient<T>(id, addressablePath);
}
public void AddRpcHandle(object rpcHandle)
{
_netProviderImplementation.AddRpcHandle(rpcHandle);
}
public void AddCommandListener<T>(Action<T> handle)
{
_netProviderImplementation.AddCommandListener(handle);
}
public void RemoveCommandListener<T>(Action<T> handle)
{
_netProviderImplementation.RemoveCommandListener(handle);
}
public void SendRT(string rpcName, params object[] pars)
{
_netProviderImplementation.SendRT(rpcName, pars);
}
public void SendTargetRT(int id, string rpcName, params object[] pars)
{
_netProviderImplementation.SendTargetRT(id, rpcName, pars);
}
public void SendAllRT(string rpcName, params object[] pars)
{
_netProviderImplementation.SendAllRT(rpcName, pars);
}
public void Tick()
{
_netProviderImplementation.Tick();
}
public void HandShake()
{
_netProviderImplementation.HandShake();
}
private void Awake()
{
Singleton = this;
_cancellationTokenSource = new CancellationTokenSource();
client = new KcpNetClient();
client.OnConnectedFailed += Reconnect;
client.OnDisconnected += Reconnect;
}
private async void Reconnect()
{
if (autoReconnect is false) return;
try
{
await Task.Delay(1000, _cancellationTokenSource.Token);
if (client.IsConnected is false)
{
await client.Connect(m_host, m_port);
}
}
catch (OperationCanceledException)
{
}
}
private void Start()
{
if (!connectOnStart) return;
#if UNITY_EDITOR
var _host = allowDebugHost.Allow ? allowDebugHost.Value : m_host;
var _port = allowDebugPort.Allow ? allowDebugPort.Value : m_port;
Connect(_host, _port).Forget();
#else
Connect(m_host, m_port).Forget();
#endif
}
private void OnDestroy()
{
_cancellationTokenSource.Cancel();
if (client.IsConnected)
{
client.Disconnect();
}
}
}
}