32 lines
839 B
C#
32 lines
839 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace BITKit
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{
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public interface IUnityInputActionProvider
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{
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InputAction InputAction { get; }
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}
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public interface IUnityInputActionCallbackContextReceiver
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{
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void OnContext(InputAction.CallbackContext context);
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}
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[System.Serializable]
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public class UnityInputAction : IUnityInputActionProvider
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{
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[SerializeField] private InputAction inputAction;
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public InputAction InputAction => inputAction;
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}
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[System.Serializable]
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public class UnityInputActionReference : IUnityInputActionProvider
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{
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[SerializeField] private InputActionReference inputActionReference;
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public InputAction InputAction => inputActionReference.action;
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}
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}
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