120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using BITKit.SubSystems;
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using BITKit.Entities;
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namespace BITKit.Entities
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{
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public interface IDamageType { }
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public interface IDamageService
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{
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public event Action<DamageMessage> OnEntityDamaged;
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public event Action<DamageMessage> OnEntityKilled;
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void Execute(DamageMessage damageMessage);
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}
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[Serializable]
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public class DamageServiceSingleton:IDamageService
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{
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private IDamageService _damageServiceImplementation => DamageService.Singleton;
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public event Action<DamageMessage> OnEntityDamaged
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{
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add => _damageServiceImplementation.OnEntityDamaged += value;
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remove => _damageServiceImplementation.OnEntityDamaged -= value;
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}
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public event Action<DamageMessage> OnEntityKilled
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{
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add => _damageServiceImplementation.OnEntityKilled += value;
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remove => _damageServiceImplementation.OnEntityKilled -= value;
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}
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public void Execute(DamageMessage damageMessage)
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{
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_damageServiceImplementation.Execute(damageMessage);
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}
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}
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[Serializable]
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public class DamageServiceMonoProxy:IDamageService
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{
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[SerializeField] private MonoBehaviour monoBehaviour;
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private IDamageService _damageServiceImplementation=>monoBehaviour as IDamageService;
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public event Action<DamageMessage> OnEntityDamaged
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{
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add => _damageServiceImplementation.OnEntityDamaged += value;
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remove => _damageServiceImplementation.OnEntityDamaged -= value;
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}
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public event Action<DamageMessage> OnEntityKilled
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{
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add => _damageServiceImplementation.OnEntityKilled += value;
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remove => _damageServiceImplementation.OnEntityKilled -= value;
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}
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public void Execute(DamageMessage damageMessage)
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{
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_damageServiceImplementation.Execute(damageMessage);
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}
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}
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public record DamageMessage
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{
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public IEntity initiator;
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public IEntity target;
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public int damage;
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public IDamagable hit;
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public Location location;
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public IDamageType damageType;
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}
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public interface IDamageCallback
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{
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void OnGetDamage(DamageMessage message);
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}
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public interface IDamagable
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{
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IEntity Entity { get; }
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Rigidbody Rigidbody { get; }
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void GiveDamage(DamageMessage message);
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}
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public class DamageService:MonoBehaviour,IDamageService
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{
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internal static IDamageService Singleton { get; set; }
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private readonly Queue<DamageMessage> Messages = new();
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private void Awake()
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{
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Singleton = this;
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}
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private void FixedUpdate()
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{
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while (Messages.TryDequeue(out var damageMessage))
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{
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var unityEntity = (Entity)damageMessage.target;
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if (unityEntity is null || !unityEntity.TryGetComponent<IHealth>(out var heal) || !heal.IsAlive) continue;
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damageMessage.initiator?.Invoke(damageMessage);
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damageMessage.target?.Invoke(damageMessage);
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foreach (var x in damageMessage.target?.GetCallbacks<IDamageCallback>()!)
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{
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x.OnGetDamage(damageMessage);
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}
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OnEntityDamaged?.Invoke(damageMessage);
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if (heal.IsAlive is false)
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{
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OnEntityKilled?.Invoke(damageMessage);
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}
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}
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}
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public event Action<DamageMessage> OnEntityDamaged;
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public event Action<DamageMessage> OnEntityKilled;
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public void Execute(DamageMessage damageMessage)=>Messages.Enqueue(damageMessage);
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}
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} |