BITKit/Packages/Runtime~/Unity/Scripts/Entity/Components/AudioObject/EntityAudioObject.cs

29 lines
687 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit.Sensors;
namespace BITKit.Entities
{
public class EntityAudioObject : EntityComponent, IAudioObject
{
float volume;
public override void OnStart()
{
entity.AddListener<AudioSO>(OnAuioSO);
}
public override void OnFixedUpdate(float deltaTime)
{
volume = Mathf.Lerp(volume, 0, deltaTime);
}
public float GetVolume()
{
return volume;
}
void OnAuioSO(AudioSO so)
{
if (so.distance > volume)
volume = so.distance;
}
}
}