BITKit/Packages/Runtime~/Unity/Scripts/Data/SetData.cs

18 lines
429 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public class SetData : Provider<string>
{
[SerializeReference,SubclassSelector]public References key;
public override string Get()
{
throw new System.NotImplementedException();
}
public override void Set(string t)
{
Data.Set(key, t);
}
}
}