BITKit/Packages/Runtime~/Unity/Scripts/Config/PlayerConfig.cs

15 lines
372 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public record PlayerConfig
{
[SaveData]
public static PlayerConfig singleton = new();
public float sensitivity = 1.81f;
public float touchSensitivity = 0.22f;
public float m_yaw = 0.022f;
public float fov = 75;
}
}