BITKit/Packages/Runtime~/Unity/Scripts/Components/WorldToScreenPoint.cs

49 lines
1.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using UnityEngine.Events;
using UnityEngine.UIElements;
namespace BITKit
{
public class WorldToScreenPoint : MonoBehaviour
{
[Header(Constant.Header.Settings)]
[SerializeField] private Transform root;
[SerializeField] private Optional<Vector3> localOffset;
[SerializeField] private Optional<Vector3> worldOffset;
[SerializeField] private Optional<float> activeDistance;
[Header(Constant.Header.Events)]
[SerializeField] private UnityEvent<bool> setHeaderEnabled;
[SerializeField] private UnityEvent<Vector3> setHeaderPosition;
private Transform cameraTrans;
private void Start()
{
if (Camera.main != null) cameraTrans = Camera.main.transform;
}
private void Update()
{
var position = root.position;
if (localOffset.Allow)
{
position += root.rotation * localOffset;
}
if (worldOffset.Allow)
{
position+=worldOffset;
}
setHeaderPosition.Invoke(position);
if (activeDistance.Allow)
{
var distance = Vector3.Distance(position, cameraTrans.position);
var _enabled = distance < activeDistance;
setHeaderEnabled.Invoke(_enabled);
}
}
}
}