33 lines
962 B
C#
33 lines
962 B
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Globalization;
|
|
using UnityEngine;
|
|
|
|
namespace BITKit
|
|
{
|
|
public class ShowTime : MonoBehaviour
|
|
{
|
|
[SerializeReference,SubclassSelector]private IReference timeFormat;
|
|
[SerializeReference,SubclassSelector]private IProvider output;
|
|
[SerializeField] private bool isTimerNotClock;
|
|
private DateTime _dateTime;
|
|
|
|
private DateTime _startTime;
|
|
// Update is called once per frame
|
|
protected void Start()
|
|
{
|
|
_startTime = DateTime.Now;
|
|
}
|
|
protected void Update()
|
|
{
|
|
var time = DateTime.Now;
|
|
if (isTimerNotClock)
|
|
{
|
|
time =new DateTime( DateTime.Now.Ticks - _startTime.Ticks);
|
|
}
|
|
output?.Set(timeFormat is not null ? time.ToString(timeFormat.Value) : time.ToString(CultureInfo.InvariantCulture));
|
|
}
|
|
}
|
|
}
|