BITKit/Src/Unity/Scripts/Tick/GameTickService.cs

139 lines
3.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using System.Timers;
using Cysharp.Threading.Tasks;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.LowLevel;
namespace BITKit
{
[Serializable]
public sealed class GameTick:ITicker
{
public ulong TickCount => GameTickService.TickCount;
public void Add(Action action)=>GameTickService.Add(action);
public void Add(Action<float> action)=>GameTickService.Add(action);
public void Remove(Action<float> action)=>GameTickService.Remove(action);
public void ManualTick(float delta)
{
throw new NotImplementedException();
}
}
[CustomType(typeof(ITicker))]
public class GameTickService : MonoBehaviour,ITicker
{
[RuntimeInitializeOnLoadMethod]
private static void Reload()
{
_ActionQueue.Clear();
//_TickActions.Clear();
TickCount = ulong.MinValue;
}
private static readonly Queue<Action> _ActionQueue = new();
// private static readonly CacheList<Action<float>> _TickActions = new();
// public static void Add(Action<float> action) => _TickActions.Add(action);
// public static void Remove(Action<float> action) => _TickActions.Remove(action);
private static event Action<float> _TickEvents;
public static void Add( Action<float> action)=>_TickEvents += action;
public static void Remove( Action<float> action)=>_TickEvents -= action;
public static void Add(Action action)=>_ActionQueue.Enqueue(action);
public static ulong TickCount { get; private set; }
ulong ITicker.TickCount => TickCount;
void ITicker.Add(Action action)=>Add(action);
void ITicker.Add(Action<float> action)=>Add(action);
void ITicker.Remove(Action<float> action)=>Remove(action);
public void ManualTick(float delta)
{
throw new NotImplementedException();
}
[SerializeField] private int tickRate = 32;
[SerializeField] private bool isConcurrent;
[SerializeField] private string lastTickTime="0";
private readonly Timer _timer = new();
private float _deltaTime;
private PlayerLoopSystem _playerLoop;
private int _update;
private void Start()
{
_playerLoop = PlayerLoop.GetCurrentPlayerLoop();
tickRate = Mathf.Clamp(tickRate, 1, 128);
_deltaTime = 1f / tickRate;
_timer.Elapsed += Tick;
_timer.AutoReset = isConcurrent;
_timer.Interval = TimeSpan.FromSeconds(_deltaTime).TotalMilliseconds;
_timer.Start();
destroyCancellationToken.Register(() =>
{
_timer.Stop();
_timer.Dispose();
});
}
private void Update()
{
#if UNITY_EDITOR
if (EditorApplication.isPlaying is false)
{
_update = 0;
return;
}
#endif
for (var i = 0; i < _update; i++)
{
var delta = Time.deltaTime;
while (_ActionQueue.TryDequeue(out var action))
{
action?.Invoke();
}
_TickEvents?.Invoke(delta);
}
_update = 0;
}
private void Tick(object sender, ElapsedEventArgs e)
{
TickCount++;
try
{
_update++;
}
catch (OperationCanceledException)
{
return;
}
catch (Exception exception)
{
BIT4Log.LogException(exception);
}
lastTickTime = BITApp.Time.TimeAsDouble.ToString(CultureInfo.InvariantCulture);
Restart();
return;
void Restart()
{
if (isConcurrent is false && destroyCancellationToken.IsCancellationRequested is false)
{
_timer.Start();
}
}
}
}
}