22 lines
426 B
C#
22 lines
426 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using BITKit;
|
|
using UnityEngine;
|
|
|
|
public class UnityAutoDestroyOnStart : MonoBehaviour
|
|
{
|
|
[SerializeField] private bool inActive;
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
if (inActive)
|
|
{
|
|
gameObject.SetActive(false);
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
}
|