54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System;
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using System.Runtime.CompilerServices;
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using BITKit.StateMachine;
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using Cysharp.Threading.Tasks;
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// ReSharper disable UnassignedGetOnlyAutoProperty
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namespace BITKit.UX
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{
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/// <summary>
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/// 基本UX面板接口,定义了基本的UX面板功能
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/// </summary>
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/// <para>⭐同步打开与关闭</para>
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/// <para>⭐异步打开与关闭</para>
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/// <para>⭐当前可见状态</para>
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/// <para>⭐基本UI导航回调</para>
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public interface IUXPanel:IStateAsync
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{
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/// <summary>
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/// 是否为窗口,用于覆盖其他面板
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/// </summary>
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bool IsWindow { get; }
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/// <summary>
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/// 该面板的索引(入口,Key)
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/// </summary>
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string Index { get; }
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/// <summary>
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/// 该面板是否启用指针
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/// </summary>
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bool AllowCursor { get; }
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/// <summary>
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/// 该面板是否启用玩家输入
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/// </summary>
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bool AllowInput { get; }
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object Root { get; }
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/// <summary>
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/// 事件回调,当面板被打开时触发
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/// </summary>
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event Action OnEntry;
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event Func<UniTask> OnEntryAsync;
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event Action OnEntryCompleted;
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/// <summary>
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/// 事件回调,当面板被关闭时触发
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/// </summary>
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event Action OnExit;
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event Func<UniTask> OnExitAsync;
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event Action OnExitCompleted;
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public event Action OnInitiated;
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public event Func<UniTask> OnInitiatedAsync;
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void OnTick(float deltaTime);
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}
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}
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