BITKit/Packages/Runtime~/Unity/Common/Scripts/Vehicle/Vehicle.cs

133 lines
4.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Mirror;
using BITKit.Entities;
using BITKit.BITInputSystem;
using UnityEngine.InputSystem;
namespace BITKit.Vehicles
{
public enum WheelType
{
None,
Motor,
Steel,
}
[System.Serializable] //代表串行化,添加该标记的目的在于,使类成员可以在属性面板中显示
public class AxisInfo
{
public WheelCollider[] wheels;
public Transform[] wheelModels;
public WheelType wheelType;
}
public class Vehicle : NetworkInteractivable, BITController.IVehicleActions, IAnchor
{
[Header(Constant.Header.Settings)]
public float maxMotorTorque = 64;
public float maxSteeringAngle = 45;
public float brakeTorque;
[Header(Constant.Header.Components)]
public new Rigidbody rigidbody;
public Transform driveAnchor;
[Header(Constant.Header.Gameobjects)]
public List<AxisInfo> axisInfos = new();
[Header(Constant.Header.InternalVariables)]
float vertical;
float horizontal;
bool isbraking;
NetworkIdentity driver;
BITController controller;
public override void Excute(NetworkIdentity identity, string action)
{
if (driver is null)
{
driver = identity;
controller.Vehicle.Enable();
controller.Vehicle.SetCallbacks(this);
}
else
{
if (driver == identity)
{
driver = null;
}
controller.Vehicle.Disable();
}
}
public virtual void OnVertical(InputAction.CallbackContext context)
{
vertical = context.ReadValue<float>();
}
public virtual void OnHorizontal(InputAction.CallbackContext context)
{
horizontal = context.ReadValue<float>();
}
public virtual void OnBrake(InputAction.CallbackContext context)
{
isbraking = context.performed;
}
public virtual Location GetLocation() => new(driveAnchor);
public virtual Rigidbody GetRigidbody() => rigidbody;
void Start()
{
controller = new();
controller.Vehicle.Enable();
}
void Update()
{
if (driver is not null && driver == NetworkClient.localPlayer)
{
var torque = maxMotorTorque * vertical;
var steel = horizontal * maxSteeringAngle;
axisInfos.ForEach(x =>
{
switch (x.wheelType)
{
case WheelType.Motor:
if (isbraking)
{
x.wheels.ForEach(x =>
{
x.brakeTorque = brakeTorque;
});
}
else
{
x.wheels.ForEach(x =>
{
x.motorTorque = torque;
});
x.wheels.ForEach(x =>
{
x.brakeTorque = 0;
});
}
break;
case WheelType.Steel:
var steelAngle = horizontal * 45;
x.wheelModels.ForEach(x =>
{
x.localEulerAngles = new(torque * Time.deltaTime, steelAngle, 0);
});
x.wheels.ForEach(x =>
{
x.steerAngle = steel;
});
break;
}
});
}
else
{
vertical = horizontal = default;
isbraking = default;
}
}
}
}