BITKit/Packages/Runtime~/Unity/Common/Scripts/UX/Input/UXScreenJoyStick.cs

47 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.Events;
namespace BITKit.UX
{
public class UXScreenJoyStick : UXDrag
{
[Header(Constant.Header.Settings)]
public float range;
public bool resetOnUp;
public bool updateDelta;
[Header(Constant.Header.Events)]
public UnityEvent<Vector2> onDelta;
[Header(Constant.Header.InternalVariables)]
public Vector2 delta;
protected override Vector2 GetProcessDelta(Vector2 delta)
{
delta = Vector2.ClampMagnitude(delta, range);
return delta;
}
protected override void PointerUpEventHandler(PointerUpEvent evt)
{
base.PointerUpEventHandler(evt);
if (resetOnUp)
{
visualElement.transform.position = default;
onDelta.Invoke(this.delta = default);
}
}
protected override void OnDelta(Vector2 delta)
{
delta.y = -delta.y;
if (updateDelta is false)
onDelta.Invoke(delta);
this.delta = delta;
}
void Update()
{
if (updateDelta && delta.sqrMagnitude is not 0)
{
onDelta.Invoke(delta);
}
}
}
}