22 lines
662 B
C#
22 lines
662 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public interface IPhysicsInfo
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{
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Rigidbody GetRigidbody();
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Collider GetCollider();
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float AddForceMultiple { get; }
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}
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public class PhysicsInfo : MonoBehaviour, IPhysicsInfo
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{
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[SerializeField] private Rigidbody mRigidbody;
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[SerializeField] private Collider mCollider;
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[SerializeField] private float addForcemultiple;
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public Rigidbody GetRigidbody() => mRigidbody;
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public Collider GetCollider() => mCollider;
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public float AddForceMultiple => addForcemultiple;
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}
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} |