36 lines
644 B
C#
36 lines
644 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace BITKit
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{
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[System.Serializable]
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public class LoadScene : IAction
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{
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[SerializeField]
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private Scene Scene;
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public void Execute()
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{
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SceneManager.LoadScene(Scene.name);
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}
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}
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[System.Serializable]
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public class LoadSceneByIndex : IAction
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{
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[SerializeField] private int index;
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public void Execute()
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{
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SceneManager.LoadScene(index);
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}
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}
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[System.Serializable]
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public class ReloadScene:IAction
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{
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public void Execute()
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{
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SceneManager.LoadScene(SceneManager.GetActiveScene().name);
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}
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}
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}
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