BITKit/Packages/Runtime~/Unity/Common/Scripts/Entity/Components/EntityMovement/EntityMovementState.cs

12 lines
213 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit.Entities;
using BITKit.StateMachine;
namespace BITKit
{
public interface IEntityMovementState : IState
{
}
}