BITKit/Packages/Runtime~/Unity/Common/Scripts/Entity/Components/Camera/EntityCamera.cs

31 lines
860 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
namespace BITKit.Entities
{
public class EntityCamera : EntityComponent
{
[Header(Constant.Header.Components)]
public Behaviour aliveCamera;
public Behaviour deathCamera;
[Header(Constant.Header.Reference)]
[SerializeReference, SubclassSelector] public IReference _onSetAlive;
public override void OnSpawn()
{
if (isLocalPlayer)
{
OnSetAlive(true);
}
}
public override void OnDespawn()
{
aliveCamera.enabled = deathCamera.enabled = false;
}
void OnSetAlive(bool alive)
{
aliveCamera.enabled = alive;
deathCamera.enabled = alive is false;
}
}
}