BITKit/Packages/Runtime/WorldChunk/IWorldBound.cs

25 lines
602 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.WorldChunk
{
public interface IWorldChunk
{
Rect GetRect();
void SetActive(bool active);
}
public abstract class WorldChunk : MonoBehaviour, IWorldChunk
{
public static readonly List<IWorldChunk> chunks=new();
public abstract Rect GetRect();
public abstract void SetActive(bool active);
void OnEnable()
{
chunks.Add(this);
}
void OnDisable()
{
chunks.Remove(this);
}
}
}