BITKit/Packages/Runtime/UX/Debug/DebugUXElement.cs

16 lines
348 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
namespace BITKit.UX
{
public class DebugUXElement : SerializedMonoBehaviour
{
public UXElement element;
[Button]
public void SetActive(bool active)
{
element.Set(active);
}
}
}