BITKit/Packages/Runtime/SubSystems/Save/SaveSystem.cs

52 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using System.Linq;
using System.IO;
using System.Text;
using UnityEngine.SceneManagement;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Cysharp.Threading.Tasks;
using System.Reflection;
namespace BITKit.SubSystems.Save
{
public class SaveSystem : SubBITSystem
{
[BITCommand]
public static void Save()
{
lock (saveInfos)
{
saveInfos.ForEach(x =>
{
x.Invoke(default, default);
});
}
}
[BITCommand]
public static void Load()
{
lock (loadInfos)
{
loadInfos.ForEach(x =>
{
x.Invoke(default, default);
});
}
}
static IEnumerable<MethodInfo> saveInfos;
static IEnumerable<MethodInfo> loadInfos;
public override void OnCreate()
{
}
public override void OnDestory()
{
//Save();
}
}
}