BITKit/Packages/Runtime/SubSystems/Assets/AssetsProfile.cs

19 lines
450 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
namespace BITKit
{
public class BITKitSO : ScriptableObject, IAssetsRegister
{
public virtual void RegisterAssets() { }
}
}
namespace BITKit.SubSystems.Assets
{
public class AssetsProfile : ScriptableObject
{
[DisplayAsString] public string createTime;
public List<BITKitSO> assets = new();
}
}