48 lines
1.3 KiB
C#
48 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.UIElements;
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using UnityEditor.UIElements;
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namespace BITKit.Sensors.Editors
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{
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/* [CustomEditor(typeof(Sensor), true)]
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public class SensorInspecer : Editor
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{
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public override VisualElement CreateInspectorGUI()
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{
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VisualElement container = new();
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InspectorElement.FillDefaultInspector(container, serializedObject, this);
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var sensor = serializedObject.targetObject as Sensor;
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VisualElement listElement = new();
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Refresh();
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Button button = new(() =>
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{
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sensor.Excute();
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Refresh();
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});
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button.text = "Test";
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container.Add(listElement);
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container.Add(button);
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return container;
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void Refresh()
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{
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listElement.Clear();
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listElement.Add(new Label("Detected:"));
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sensor.detecteds.ForEach(x =>
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{
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var objectFiled = new ObjectField();
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objectFiled.objectType = typeof(Transform);
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objectFiled.value = x;
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listElement.Add(objectFiled);
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}
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);
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}
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}
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} */
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}
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