BITKit/Packages/Runtime/Physics/PhysicsHelper.cs

16 lines
476 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Cysharp.Threading.Tasks;
namespace BITKit
{
public static class PhysicsHelper
{
public static async void AddForceAtPositionAsync(this Rigidbody rigidbody, Vector3 force, Vector3 position)
{
await UniTask.DelayFrame(8);
if (rigidbody is not null)
rigidbody.AddForceAtPosition(force, position);
}
}
}