BITKit/Packages/Runtime/Physics/IClosePoint.cs

35 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public interface IClosePoint
{
bool TryGetClosePoint(out Vector3 vector3);
}
[System.Serializable]
public class GetClosePointFromCollider : IClosePoint
{
public Transform root;
public LayerMask layerMask;
public float distance;
public bool TryGetClosePoint(out Vector3 vector3)
{
vector3 = default;
if (Physics.Raycast(root.position, root.forward, out var raycastHit, distance, layerMask))
{
var collider = raycastHit.collider;
switch (collider)
{
case MeshCollider meshCollider:
if (meshCollider.convex is false)
return false;
break;
}
vector3 = collider.ClosestPoint(root.position + Vector3.up);
return vector3.y == collider.bounds.center.y + collider.bounds.extents.y;
}
return false;
}
}
}