18 lines
422 B
C#
18 lines
422 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public class SetColor : Provider<Color>
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{
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public MeshRenderer meshRenderer;
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public override Color Get()
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{
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return meshRenderer.sharedMaterial.color;
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}
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public override void Set(Color t)
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{
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meshRenderer.sharedMaterial.color = t; ;
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}
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}
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} |