64 lines
2.5 KiB
C#
64 lines
2.5 KiB
C#
using System;
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namespace BITKit
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{
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public static partial class Constant
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{
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public partial struct Header
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{
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public const string Animations = "Animations";
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public const string Data = "Data";
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public const string Status = "Status";
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public const string State = "State";
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public const string Settings = "Settings";
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public const string AudioClip = "AudioClip";
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public const string AudioSource = "AudioSource";
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public const string Paths = "Paths";
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public const string Gameobjects = "Gameobjects";
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public const string Events = "Events";
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public const string Components = "Components";
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public const string Network = "Network";
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public const string Reference = "Reference";
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public const string Behaviour = "Behaviour";
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public const string Providers = "Providers";
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public const string InternalVariables = "InternalVariables";
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public const string Prefabs = "Prefabs";
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public const string Property = "Property";
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public const string Debug = "Debug";
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public const string Override = "Override";
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public const string Input = "Input";
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public const string Output = "Output";
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public const string Graphic = "Graphic";
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}
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public partial struct Animation
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{
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public const string Play = "Animation.Play";
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public const string OnPlay = "Animation.OnPlay";
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public const string OnPlayEnd = "Animation.OnPlayEnd";
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public const string OnEvent = "Animation.OnEvent";
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}
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public partial struct Operation
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{
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public const string Add = "Add";
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public const string Set = "Set";
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public const string Remove = "Remove";
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}
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public partial struct Asset
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{
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public const string manifest = "manifest.json";
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}
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public partial struct Authentication
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{
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public const string Token = "Token";
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}
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public partial struct System
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{
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public const string Internal = "Internal";
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}
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public const string Value = "Value";
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public static Func<bool> True => () => true;
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public static Func<bool> False => () => false;
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public class EmetyClass { }
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public struct EmetyStruct { }
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public interface EmetyInterface { }
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}
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} |