BITKit/Packages/Core/Utility/Constant.cs

64 lines
2.5 KiB
C#

using System;
namespace BITKit
{
public static partial class Constant
{
public partial struct Header
{
public const string Animations = "Animations";
public const string Data = "Data";
public const string Status = "Status";
public const string State = "State";
public const string Settings = "Settings";
public const string AudioClip = "AudioClip";
public const string AudioSource = "AudioSource";
public const string Paths = "Paths";
public const string Gameobjects = "Gameobjects";
public const string Events = "Events";
public const string Components = "Components";
public const string Network = "Network";
public const string Reference = "Reference";
public const string Behaviour = "Behaviour";
public const string Providers = "Providers";
public const string InternalVariables = "InternalVariables";
public const string Prefabs = "Prefabs";
public const string Property = "Property";
public const string Debug = "Debug";
public const string Override = "Override";
public const string Input = "Input";
public const string Output = "Output";
public const string Graphic = "Graphic";
}
public partial struct Animation
{
public const string Play = "Animation.Play";
public const string OnPlay = "Animation.OnPlay";
public const string OnPlayEnd = "Animation.OnPlayEnd";
public const string OnEvent = "Animation.OnEvent";
}
public partial struct Operation
{
public const string Add = "Add";
public const string Set = "Set";
public const string Remove = "Remove";
}
public partial struct Asset
{
public const string manifest = "manifest.json";
}
public partial struct Authentication
{
public const string Token = "Token";
}
public partial struct System
{
public const string Internal = "Internal";
}
public const string Value = "Value";
public static Func<bool> True => () => true;
public static Func<bool> False => () => false;
public class EmetyClass { }
public struct EmetyStruct { }
public interface EmetyInterface { }
}
}