BITKit/Packages/Core/Item/ItemContainer.cs

79 lines
2.3 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
namespace BITKit
{
/// <summary>
/// 支持二进制化的的物品容器,适用于网络化物品容器
/// 支持属性
/// 支持回调
/// </summary>
public interface IBasicItemContainer
{
/// <summary>
/// 物品容器的唯一Id
/// </summary>
int Id { get; }
/// <summary>
/// 尝试获取指定Item
/// </summary>
bool TryGetItem(Func<IBasicItem, bool> func, out IBasicItem item);
/// <summary>
/// 获取所有Item的只读副本
/// </summary>
IBasicItem[] GetItems();
/// <summary>
/// 添加物品的接口
/// </summary>
bool Add(IBasicItem item);
/// <summary>
/// 通过Item本身进行移除
/// </summary>
bool Remove(IBasicItem item);
/// <summary>
/// 通过Id移除物品(推荐)
/// </summary>
bool Remove(int id);
/// <summary>
/// 通过工厂方法移除物品
/// </summary>
bool Remove(Func<IBasicItem, bool> removeFactory);
/// <summary>
/// 通过通过Id丢下物品
/// </summary>
bool Drop(int Id);
/// <summary>
/// 注册添加物品的工厂方法,
/// </summary>
event Func<IBasicItem, bool> AddFactory;
/// <summary>
/// 注册移除物品的工厂方法
/// </summary>
event Func<IBasicItem, bool> RemoveFactory;
/// <summary>
/// 注册丢下物品的工厂方法
/// </summary>
event Func<IBasicItem, bool> DropFactory;
/// <summary>
/// 已添加Item的回调
/// </summary>
event Action<IBasicItem> OnAdd;
/// <summary>
/// 已移除Item的回调
/// </summary>
event Action<IBasicItem> OnRemove;
/// <summary>
/// 已设置Item的回调
/// </summary>
event Action<IBasicItem> OnSet;
/// <summary>
/// 已丢下Item的回调
/// </summary>
event Action<IBasicItem> OnDrop;
/// <summary>
/// 已重构Items的回调
/// </summary>
event Action<IBasicItemContainer> OnRebuild;
}
}