BITKit/Src/UnityPluginsSupport/TranslucentImage/UXTranslucentService.cs

39 lines
778 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace BITKit.UX
{
public class UXTranslucentService : MonoBehaviour
{
[SerializeField] private Image image;
private float alpha;
private void Start()
{
BITAppForUnity.AllowCursor.AddListener(OnCursor);
destroyCancellationToken.Register(Dispose);
}
private void Dispose()
{
BITAppForUnity.AllowCursor.RemoveListener(OnCursor);
}
private void OnCursor(bool obj)
{
image.enabled = obj;
if (obj) alpha = 0;
}
private void LateUpdate()
{
if (BITAppForUnity.AllowCursor.Allow && alpha is not 1)
{
alpha = Mathf.Clamp01(alpha + Time.deltaTime*5);
image.color = new Color(0, 0, 0, alpha);
}
}
}
}