BITKit/Src/UnityPluginsSupport/TranslucentImage/TranslucentVisualElement.cs

35 lines
821 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
public class TranslucentVisualElement : VisualElement
{
public new class UxmlFactory : UxmlFactory<TranslucentVisualElement, UxmlTraits> { }
public TranslucentVisualElement()
{
RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
generateVisualContent += DrawCanvas;
}
private void DrawCanvas(MeshGenerationContext obj)
{
}
private void OnGeometryChanged(GeometryChangedEvent evt)
{
#if UNITY_EDITOR
if (BITAppForUnity.IsPlaying is false) return;
#endif
if (style.display.value is not DisplayStyle.Flex) return;
style.backgroundImage = new StyleBackground(Background.FromRenderTexture(TranslucentService.BlurredScreen));
}
}
}