BITKit/Src/Unity/Scripts/Rig/TickOverrideTransform.cs

35 lines
588 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.UX.Rig
{
public class TickOverrideTransform : MonoBehaviour
{
public Transform Source;
public Transform Target;
private int Id;
private void OnEnable()
{
Id = GetInstanceID();
TickOverrideTranformService.Register(Id,this);
}
private void OnDisable()
{
TickOverrideTranformService.UnRegister(Id);
}
#if UNITY_EDITOR
private void OnValidate()
{
if(!Source)Source = transform;
UnityEditor.EditorUtility.SetDirty(this);
}
#endif
}
}