BITKit/Src/Unity/Scripts/Physics/GetClosePointFromColliderDe...

35 lines
1014 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Physics
{
[ExecuteAlways]
public class GetClosePointFromColliderDebugger : MonoBehaviour
{
private GetClosePointFromCollider _getClosePointFromCollider;
[SerializeField] private LayerMask layerMask;
private void OnEnable()
{
_getClosePointFromCollider = new GetClosePointFromCollider(transform);
}
private void Update()
{
_getClosePointFromCollider.LayerMask = layerMask;
if (_getClosePointFromCollider.TryGetValue(out Vector3 vector3, out var collider1))
{
var offset = Vector3.up * -0.01f;
Debug.DrawLine(transform.position+offset,vector3+offset,Color.cyan);
}
}
private void OnDrawGizmosSelected()
{
Gizmos.DrawWireSphere(transform.position,_getClosePointFromCollider.Distance);
}
}
}