BITKit/Src/Unity/Scripts/UX/Service/UXService.cs

224 lines
5.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Cysharp.Threading.Tasks;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using UnityEngine.UIElements;
namespace BITKit.UX
{
/// <summary>
/// 适用于Unity的UX Service
/// </summary>
public class UXService : MonoBehaviour, IUXService
{
/// <summary>
/// 重新初始化,使用<see cref="RuntimeInitializeLoadType.SubsystemRegistration"/>确保在所有子系统注册后执行
/// </summary>
[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)]
private static void Initialized()
{
RegistryQueue.Clear();
UnRegistryQueue.Clear();
Panels.Clear();
EntryQueue.Clear();
CurrentPanel = null;
History.Clear();
EntryGroup = new EntryGroup<IUXPanel>();
WindowEntryGruop = new();
}
internal static EntryGroup<IUXPanel> EntryGroup = new();
internal static EntryGroup<IUXPanel> WindowEntryGruop = new();
/// <summary>
/// 内部注册面板队列
/// </summary>
private static readonly Queue<IUXPanel> RegistryQueue = new();
/// <summary>
/// 内部注销面板队列
/// </summary>
private static readonly Queue<IUXPanel> UnRegistryQueue = new();
/// <summary>
/// 已注册面板字典
/// </summary>
internal static readonly Dictionary<string, IUXPanel> Panels = new();
/// <summary>
/// 等待启用的面板队列
/// </summary>
private static readonly Stack<IUXPanel> EntryQueue = new();
/// <summary>
/// 返回面板缓冲区
/// </summary>
private static readonly DoubleBuffer<IUXPanel> ReturnBuffer = new();
/// <summary>
/// 已启用面板
/// </summary>
internal static IUXPanel CurrentPanel;
/// <summary>
/// 历史面板
/// </summary>
internal static readonly Stack<IUXPanel> History = new();
public static void Register(IUXPanel panel) => RegistryQueue.Enqueue(panel);
public static void UnRegister(IUXPanel panel) => UnRegistryQueue.Enqueue(panel);
public static void Entry<T>() where T : IUXPanel => EntryQueue.Push(Panels[typeof(T).Name]);
public static void Return()
{
if(WindowEntryGruop.TryGetEntried(out var window))
{
WindowEntryGruop.Entry(-1);
return;
}
if (History.TryPop(out var returnPanel))
{
ReturnBuffer.Release(returnPanel);
}
}
public static void Entry(IUXPanel panel) => EntryQueue.Push(panel);
public static void Entry(string panelName) => EntryQueue.Push(Panels[panelName]);
[SerializeReference, SubclassSelector] private IUXPanel initialPanel;
private bool initialized;
private void Awake()
{
DI.Register<IUXService>(this);
}
private void Start()
{
EntryGroup.OnEntry += OnEntry;
EntryGroup.OnExit += OnExit;
if (initialPanel is not null)
{
Entry(initialPanel);
}
}
private static void OnExit(IUXPanel obj)
{
//History.Push(obj);
}
private static void OnEntry(IUXPanel obj)
{
CurrentPanel = obj;
}
private void Update()
{
try
{
while (RegistryQueue.TryDequeue(out var result))
{
if (result is null) continue;
EntryGroup.list.Add(result);
Panels.Set(result.Index, result);
}
while (UnRegistryQueue.TryDequeue(out var result))
{
if (result is null) continue;
EntryGroup.list.Remove(result);
Panels.Remove(result.Index);
}
if (ReturnBuffer.TryGetRelease(out var returnPanel))
{
EntryGroup.Entry(x=>x.Index==returnPanel.Index);
BITAppForUnity.AllowCursor.SetElements(this, returnPanel.AllowCursor);
BITInputSystem.AllowInput.SetElements(this, returnPanel.AllowInput);
}
if (EntryQueue.TryPop(out var nextPanel))
{
if (nextPanel.IsWindow)
{
WindowEntryGruop.Entry(nextPanel);
History.Push(CurrentPanel);
return;
}
WindowEntryGruop.Entry(-1);
History.Push(CurrentPanel);
EntryGroup.Entry(x=>x.Index==nextPanel.Index);
BITAppForUnity.AllowCursor.SetElements(this, nextPanel.AllowCursor);
BITInputSystem.AllowInput.SetElements(this, nextPanel.AllowInput);
}
if (EntryGroup.TryGetEntried(out var currentPanel))
{
currentPanel.OnUpdate(Time.deltaTime);
};
if(WindowEntryGruop.TryGetEntried(out var windowPanel))
{
windowPanel.OnUpdate(Time.deltaTime);
}
}
catch (Exception e)
{
BIT4Log.LogException(e);
}
}
void IUXService.Register(IUXPanel panel) => Register(panel);
void IUXService.UnRegister(IUXPanel panel) => UnRegister(panel);
void IUXService.Entry<T>() => Entry<T>();
void IUXService.Return() => Return();
void IUXService.Entry(IUXPanel panel) => Entry(panel);
void IUXService.Entry(string panelName) => Entry(panelName);
}
#if UNITY_EDITOR
[CustomEditor(typeof(UXService))]
public class UXServiceInspector : BITInspector<UXService>
{
private Label currentPanelLabel;
private Label currentWindow;
private Label panelsLabel;
private Label historyLabel;
public override VisualElement CreateInspectorGUI()
{
FillDefaultInspector();
CreateSubTitle("States");
currentPanelLabel = root.Create<Label>();
currentWindow = root.Create<Label>();
CreateSubTitle("Panels");
panelsLabel = root.Create<Label>();
CreateSubTitle("History");
historyLabel = root.Create<Label>();
return root;
}
protected override void OnUpdate()
{
if (panelsLabel is null || currentPanelLabel is null || historyLabel is null) return;
panelsLabel.text = string.Join("\n", UXService.Panels);
currentPanelLabel.text = string.Join("\n", UXService.CurrentPanel?.Index);
historyLabel.text = string.Join("\n", UXService.History.Select(x => x is null ? "Null" : x.Index));
currentWindow.text = UXService.WindowEntryGruop.TryGetEntried(out var window) ? window.Index : "None";
}
}
#endif
}