41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using BITKit.HttpNet;
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using UnityEngine;
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namespace BITKit
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{
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public class WeChatMessagePusher : MonoBehaviour
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{
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private const string url = "https://wxpusher.zjiecode.com/api/send/message";
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference appName;
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference appToken;
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[SerializeField, SerializeReference, SubclassSelector]
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private Reference[] uids;
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[SerializeField, SerializeReference, SubclassSelector]
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private IWebProvider webProvider;
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public async void PostMessage(object message)
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{
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var content = message is string ? message.ToString() : JsonHelper.Get(message);
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WeChatMessage wxMessage = new()
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{
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appToken = appToken,
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summary = appName,
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content = content
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};
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if (uids.Length > 0)
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{
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wxMessage.uids = uids.Select(x => x.Get()).ToArray();
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}
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await webProvider.PostAsync(url, wxMessage);
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}
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}
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} |