25 lines
533 B
C#
25 lines
533 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BITKit.Entities;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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using NodeCanvas.BehaviourTrees;
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namespace BITKit
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{
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public class TargetIsAlive : ConditionTask
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{
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public BBParameter<GameObject> target;
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protected override bool OnCheck()
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{
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if (target.value.transform.TryGetComponent<IHealth>(out var health))
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{
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return health.HealthPoint >= 0;
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}
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return true;
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}
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}
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} |