BITKit/Packages/Runtime~/Unity/Extensions/NodeCanvas/SetEnabled.cs

27 lines
666 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class SetEnabled : ActionTask
{
public BBParameter<MonoBehaviour> component;
public BBParameter<bool> enabled;
protected override void OnExecute()
{
if (component.value is IEnabled x)
{
x.SetEnabled(enabled.value);
}
else
{
component.value.enabled = enabled.value;
}
EndAction();
}
}
}