22 lines
509 B
C#
22 lines
509 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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using NodeCanvas.BehaviourTrees;
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namespace BITKit
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{
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public class Interval : ConditionTask
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{
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public BBParameter<float> interval;
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private readonly IntervalUpdate intervalUpdate = new();
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protected override bool OnCheck()
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{
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intervalUpdate.Interval = interval.value;
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return intervalUpdate.AllowUpdate;
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}
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}
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} |