BITKit/Packages/Runtime~/Unity/Extensions/NodeCanvas/CompleteQuest.cs

20 lines
524 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class CompleteQuest : ActionTask
{
public BBParameter<QuestSystem.Info> quest;
protected override void OnExecute()
{
if (quest.value.state is not QuestSystem.State.Complete)
QuestSystem.Complete(quest.value);
EndAction();
}
}
}