BITKit/Packages/Runtime~/Unity/Extensions/NodeCanvas/CheckQuest.cs

30 lines
755 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using NodeCanvas.Tasks;
using NodeCanvas.Framework;
using BITKit.SubSystems;
using BITKit.SubSystems.Quest;
namespace BITKit
{
public class CheckQuest : ConditionTask
{
public BBParameter<List<MonoBehaviour>> providers;
protected override bool OnCheck()
{
if (providers.value.Count is 0)
{
return false;
}
foreach (var x in providers.value)
{
var condition = x as ICondition;
if (condition.OnCheck() is false)
{
return false;
}
}
return true;
}
}
}