20 lines
496 B
C#
20 lines
496 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using NodeCanvas.Tasks;
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using NodeCanvas.Framework;
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using BITKit.SubSystems;
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using BITKit.SubSystems.Quest;
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namespace BITKit
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{
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public class CancelQuest : ActionTask
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{
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public BBParameter<QuestSystem.Info> input;
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protected override void OnExecute()
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{
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if (input.isNoneOrNull is false)
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QuestSystem.Cancel(input.value);
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EndAction();
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}
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}
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} |